
The Polygon Reduction Generator can be used for these and other purposes.

For example, if the objects in the scene are in positioned the background, millions of polygons can basically go to waste and will unnecessarily bog down the hardware.Īlso, if 3D objects should be accessible interactively online, they should also contain as few polygons as possible. 3D scanned objects, for example, often consist of hundreds of thousands or even millions of polygons that can be cumbersome to edit in Cinema 4D or may not even be handled at all. The fewer polygons that are in a scene, the faster a scene can be edited and rendered. Note that, contrary to R18, the UV coordinates have been adapted.


A 3D scanned polygon reduced, textured pear with different Reduction Strength values.
